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Internet Arcade: The Tower of Druaga. Publication date: 1984. Who must attempt to rescue the maiden from the demon Druaga. Based on the (hilariously, psychotically, masochistically Nintendo Hard) 1984 game series, The Tower of Druaga This anime broken into two seasons, 'Tower of Druaga: The Aegis of Uruk and The Sword of Uruk, follows the story of Jil, his older brother, Neeba, and their two groups as they climb The Tower in search of the fabled Blue Crystal Rod.
The Tower of Druaga is a 1984 arcade game released by, about a knight named Gilgamesh (or 'Gil' for short) who has to climb a monster-infested tower in order to defeat the demon Druaga and rescue Ki (pronounced 'Kai'), a shrine maiden in service to the goddess Ishtar. It is infamous as the high-water mark of in videogames — the acme of the old school style where videogames existed to challenge and defeat the player.Each floor of the tower has a hidden treasure for the player to discover; some of these treasures, such as the Blue Crystal Rod, are essential to completing the game.
The game, however, on how to find these treasures, which depending on the floor might involve anything from killing enemies in a certain order to walking over one or more points in the maze to crossing paths with a certain enemy to entering a special code to none or several of the above. The final floors with Druaga, Ishtar and Ki are especially tricky because certain missteps can cause Gilgamesh to be ZAPPED back to a lower floor.
Various and based on the game can be found in the and, and has a level that calls back to this game. Also, characters from the series appeared in, with Gil and Ki acting as a playable unit, and Druaga appearing as a boss.In 2008, the game was adapted into an, with its first season being titled Tower of Druaga: The Aegis of Uruk and the second season in 2009, with the new subtitle 'Sword of Uruk'.This video game series provides examples of:.: This is one of the few arcade games to not have a gameplay demo sequence note Other games to not have one include II (the arcade game, not the later sequel to the game), and, both. When the machine is turned on, it starts with the title screen, the scrolls to the high score list, then back to the title screen, them it goes to the game's, then back the title screen, and it keeps going like that from there. The Return of Ishtar has an 'ATTRACT ROOM', but nothing really resembling a gameplay demo sequence.: The Game Boy port ends, if you completed the game with four continues or less (or if you beat the second game mode), with Ki kissing Gil on the cheek. Given all the trouble he went through to save her, he sure earned it.: Slimes in several colors, two years before. Some of them even shoot magic spells at you.: The entire game takes place in the eponymous tower.: Getting zapped to a lower floor destroys the highest-tier weapon and armor pieces, making the fight against Druaga unwinnable. On the other hand, continuing when you haven't made the game unwinnable is quite useful, since you get to keep all of your treasures.
Not only that, as proof you weren't expected to beat it on one coin, when you beat the level you died on, you get.all of your points back. that you lost on continue.: In Return of Ishtar, one of the rooms, labeled 'Dead End', features a long hallway leading to a small room with a man slumped over in an office cubicle, dead. Using Gil's magic to revive the man warps you to another room. The man is series creator Masanobu Endoh., that does mean there's a ' dead Endoh' in the room labeled 'Dead End'.: Quox, an actual, literal dragon who appears in the game's logo. It is mentioned in the lore that it was a peaceful being born from the Blue Crystal Rod until Druaga split the Rod into three, making it split into three itself and go mad.: The pickaxes, which break walls. The gold one has infinite uses, and makes the game considerably easier ('easy' being a relative term here.).: Well, in Druagas defense, he didnt build the tower, but he did take it over and rebuild it once he had the chance.: Succubus on Floor 57 disguises herself as the goddess Ishtar.
Killing her is one of the requirements for the Ruby Mace, which is required to fight Druaga in two more floors. In the PC Engine version, you do not kill her, and she gives you the Blue Crystal Rod instead.: In each level of the game, there is a treasure which requires a unique action that's unguessable without.
Even after working this out, some of the items are harmful, which again can only be discovered with trial and error. Some of them are required to make other items non-harmful. How do you figure that out? Avoiding the treasure isn't an option, either, as most of them are needed to complete the game. Oh, and there wasn't a guide when the game was first released.: The Excalibur/Hyper Sword.:, which appear when the initial timer runs out.: Druaga himself appears on Floor 59. Floor 60 simply involves grabbing Ki and Ishtar. But in a very precise order and movement pattern.
Screw this up (and, you might), and you can kiss your progress goodbye on the final floor.: You have to find the key to open the exit to the level.: Quox, a dragon that's fought on some of the floors appears in the game's logo.:. A handful of floors (25, 55, 59, and 60 in the original arcade version) have no treasure chest. Floor 56 in the original arcade version goes one further and gives you an empty treasure chest. One port has a secret whose trigger is caused by 'exiting the level'.: Almost sadistically so for an arcade game, even by arcade game standards. You have to make a cruel crawl through 60 floors all with monsters that can one-shot you and treasures that are mandatory for finishing the game.:. The Famicom, Game Boy, and Namco Museum Vol. 3 (PSOne) ports reveal a after beating the game that unlocks a hidden 'Another Tower', which is another 60-floor romp with even more difficult and convoluted treasure solutions.
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The Namco Museum Vol. 3 port exclusively also contains the 'Darkness Tower', which has you traversing Floors 61 to 120 with the difficulty cranked (if the first two Towers weren't enough). Clearing The Return of Ishtar awards a pair of clear game passwords for Ki and Gil to be used on the password input screen. Using these would allow the player to start from any room in the game, including the two secret rooms that are otherwise inaccessible through normal gameplay. Entering the passwords without inputting a Room Code instead starts you back at the beginning of the game, but Ki now has a vastly increased Spell stock of 50 charges, and Gil's starting Energy limit will be massively increased to 400 Energy.: Ki in The Return of Ishtar.:. You have a value, but you can't actually see it.
It's also only used for fighting enemy Knights and Lizardmen; slimes, magic spells, and whisps all use logic. It's even worse The Return of Ishtar, where Ki herself only has one life, and will go down in one attack from anything.
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